While browsing the FAQ on the unreal tournament engine (http://www.unrealtechnology.com/features.php?ref=faq) I am concerned about three things: cost, performance, and portability.
My background as a developer typically has me working in a GNU/Linux environment. If we develop against this particular engine we shut out quite a bit of market with regards to GNU/Linux and OS X users.
As for performance, I have a feeling that this particular engine is going to all but limit our market yet again to users capable of running DX10 based games (ie. high performance capable machines).
And then there is cost to contend with. If we go the mod route, I am not sure how that works as a viable platform for commercial development. Also, without access to the source we may be unable to do the level of customization required to support the type of game play you want.
On a final note, I don't have much experience with mod development, or game development in general. Mostly I deal with systems level programming and front end UI development. What I have done is some browsing and modification of the Quake3 engine. I am not entirely sure the Unreal Engine 3 is suitable for this type of game. We can achieve parity in features and graphics with a much simpler platform: SDL. SDL runs just about everywhere. It does GL. It is performant. And it is open-source. Plus there are bindings for a variety of languages. Overall this lowers the cost of development (I don't have a copy, nor do I want to purchase a copy of Unreal Tournament 3 as my computer is too slow to adequately play it).
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