Saturday, August 22, 2009

Out of town

Im not sure if we are meeting today but I am sorry to say I cant make it. There is a family emergency and I have to fly down to Tulsa today, I would be back till sunday the 30th.

Amanda

Friday, July 24, 2009

No Meeting on Saturday July 24

hey everyone, the meeting this weekend (July 24) is canceled. some stuff came up and i need to head up to UTD around the time of the meeting.

Saturday, July 18, 2009

Graveyard level update

Added an asset list, reference sheet and a color palette to the graveyard level.

graveyard level

Wednesday, July 15, 2009

Big Announcement

There's a big indie game competition. I think we should enter. The deadline is October.

http://www.indiegamechallenge.com/

Saturday, July 11, 2009

Iron Titan Update 2

Hey, I just updated my Iron Titan post with an Assets List.

Found here:
http://codename7up.blogspot.com/2009/05/midboss-event.html

Character design - Amanda

Posting some of the sketches I have done so far, most of these are just roughs and ideas, so if you have anything you wanna add/suggest, just let me know. I will be updating this thread as I go.

Aslo, just FYI, today (July 11th) got company in town so I wont be able to make it to the meeting. Should be able to next week.

Grunt:

Charlie or possible saloon girl?:

Saturday, June 27, 2009

Graveyard Level

Graveyard Level

Description:
It's here in this level that our hero will face off against the ghoulish-type member of the Wild Aces. The level itself will be a large cemetery, with a mausoleum. There will be occasional opportunities for the hero to take cover behind tombstones while fighting enemies. Along the course of the level, there will be a few spots of “endurance challenges”. These areas (designated on the map) will feature points where the player will be barraged by a slew of enemies and cannot advance until he has defeated them all. There will also be divergent spots where the player can choose to go up or down hills in their path to the finish.

Mid Boss:
The mid-boss fight will consist of the player facing off against two enemies that balance off of each other. There is the large brute-ish/gorilla style character, who carries a smaller more agile chimp like creature on his back. Both of these characters are done in the style of mechanical zombies. The large enemy will shoot out large slow shots while the shorter enemy will be lunged at you for quicker attacks. Injuring the smaller zombie will cause the larger zombie to be distracted while trying to re-awaken the smaller one. It's during this time that the player will need to unload as much ammunition as possible at the larger zombie. Once the smaller zombie has come to, the same pattern will continue. Once you have killed the smaller zombie, the larger zombie will go berserk and lower is guard while charging the player. Player will need to double jump to get over him... bullets will do damage, but will not slow him down. When he has been defeated, the mausoleum will collapse and the player will move on to the next half of the level.


Boss:
The boss will be fought like a puzzle fight. When entering the last main mausoleum, the lighting will be dark, only to be lit by the lightning storm occurring outside. When attacking, you will see 4 pairs of eyes. Only one set will have a set glowing a different color. When the lightning strikes, lighting up the room, this is when you will attack. The second version of his attack is yet to be determined.

Environment:
The environment will be a graveyard setting with a giant moon in the background, along with tombstones and a mausoleum.

Asset List:
1.Various Tombstones
2.Mausoleum
3.Trees
4.graveyard gate
5.caskets
6.lamp posts (outdoor)

Reference Sheet:
















Color Palette: