![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9XcvvGRhGNEhleYt1F7Ook9rQ41FdoKFEXoJeFz8s6LL1mGVSaFHUqi4EqgzVVT3gkdRSvzyfZJ0KtUNIADklllRPV5XqPe4wayQuMnvFSMsYWhKRH4kAxCGjCnGOH9cgiFVgQAIwjV8g/s320/ViewDemo.jpg)
Background - its the background, nothing really happens here, its just really a scenery or something that the rest of the level will be built in front of. it gives the level more depth.
Midground - parts of the level will be built from here, this is like the front of the buildings, the windows, the doors, etc.
Foreground - this is the play area, this is where the platforms, the jumps, the fights, etc takes place.
Super Foreground - i call it the super foreground due to a lack of a better name, this is objects such as pipes and pillers that is in front of the foreground which can block the players view. we dont want too many of these, i think they will add more depth to the level overall.
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