Saturday, March 28, 2009
Tuesday, March 24, 2009
Meeting on Saturday March 28th
a reminder that there will be a meeting on Sat March 28th. once again, please post a comment if you can not make it.
Monday, March 23, 2009
Freesound
Hey guys... here is the sound site I was talking about on Saturday
http://www.freesound.org/index.php
http://www.freesound.org/index.php
Sunday, March 22, 2009
Amanda's Info
Hey all, just wanted to say it was great meeting you this weekend. Also posting my messenger info so you can get ahold of me if need be.
AIM - AerisMcCain
Yahoo - aerismccain
msn - a_calico@hotmail.com
googletalk - aerismccain@gmail.com
Looking forward to working with you all :)
AIM - AerisMcCain
Yahoo - aerismccain
msn - a_calico@hotmail.com
googletalk - aerismccain@gmail.com
Looking forward to working with you all :)
Wednesday, March 18, 2009
Unreal Tournament 3 Black
Hey guys, this is really important, considering we are going to be using Unreal Tournament 3's engine for our project.
Starting from now til March 22nd, you can buy UT3 Black for a 40% discount off of the Steam network. Supposedly, this includes the original game, a patch up to 2.0, and some new content, like new maps and characters and such. This brings the price to $11.99, which is certainly a very affordable investment to a program we'll be spending the majority of our project working with.
I can't say 100% whether or not it comes with the Unreal Editor; I can't seem to find a clear answer on Google, but general forum consensus is that if you buy any copy of the actual game, it should include the editor with it (because it basically needs to flip a switch in the editor in order to run). Just don't hate me if it's not included! Heck UnrealEd may even be downloadable online somewhere, I dunno.
If anyone knows for sure if it is included please comment, but other than that if you don't have it this is a prime opportunity to obtain it, but don't forget, the offer ends on Monday. See you guys on Saturday!
Starting from now til March 22nd, you can buy UT3 Black for a 40% discount off of the Steam network. Supposedly, this includes the original game, a patch up to 2.0, and some new content, like new maps and characters and such. This brings the price to $11.99, which is certainly a very affordable investment to a program we'll be spending the majority of our project working with.
I can't say 100% whether or not it comes with the Unreal Editor; I can't seem to find a clear answer on Google, but general forum consensus is that if you buy any copy of the actual game, it should include the editor with it (because it basically needs to flip a switch in the editor in order to run). Just don't hate me if it's not included! Heck UnrealEd may even be downloadable online somewhere, I dunno.
If anyone knows for sure if it is included please comment, but other than that if you don't have it this is a prime opportunity to obtain it, but don't forget, the offer ends on Monday. See you guys on Saturday!
Tuesday, March 17, 2009
Meeting on Saturday March 21st
a friendly reminder to everyone that we will have a meeting on Sat March 21st. please try to show up and we can try to pick up the momentum on this project. if anyone can not make it, please post it in the comments.
Thursday, March 12, 2009
Introduction 2
Hello All,
My name is Zain and I am a friend of Adam and Phil. I graduated with Phil from Trinity with a degree in Comp. Sci. and I am now working in Houston as a IT Consultant for Energy Companies/Banks.
I've done some game programming before, and I've also done a bit of modeling/rigging/animation using Blender. As far as UT goes, I made a couple simple mutators back for original UT back in '99, but I have not seen UT3Ed and I'm sure modding the game has become a lot easier now.
Unfortunately, my work schedule keeps me pretty busy and I can promise only a few hours on weekends to working towards this project. But I figured that may be true for many of you all.
Anyway, I look forward to working with the UT SDK and creating a fun mod with you guys.
My name is Zain and I am a friend of Adam and Phil. I graduated with Phil from Trinity with a degree in Comp. Sci. and I am now working in Houston as a IT Consultant for Energy Companies/Banks.
I've done some game programming before, and I've also done a bit of modeling/rigging/animation using Blender. As far as UT goes, I made a couple simple mutators back for original UT back in '99, but I have not seen UT3Ed and I'm sure modding the game has become a lot easier now.
Unfortunately, my work schedule keeps me pretty busy and I can promise only a few hours on weekends to working towards this project. But I figured that may be true for many of you all.
Anyway, I look forward to working with the UT SDK and creating a fun mod with you guys.
Wednesday, March 11, 2009
Meeting on Saturdat, March 14th
just a quick reminder that there will be a meeting this Sat (March 14th). everyone please attend if you can as our team is getting very close to complete, thanks.
Monday, March 9, 2009
Introduction
Being as Adam is the one who recruited me and I haven't met most of you yet, I figured it would be a good idea to introduce myself. I'm Phil and I went to Trinity with Adam while he was there, and majored in Computer Science.
Currently I'm a grad student at TAMU working on my PhD in AI. I have a bit of experience with game engine design. I helped program a 3D RTS back in undergrad. Also, when I can pull myself away from SF4 I mess around with Flash and Photoshop.
From what I've heard from Adam and what I've seen of the Unreal SDK, I don't think it will be that difficult to come up with something pretty decent. Right now I'm trying to work up a rough sand box, where we can test the camera and movement settings.
I'm excited to help in what ever way I can.
Currently I'm a grad student at TAMU working on my PhD in AI. I have a bit of experience with game engine design. I helped program a 3D RTS back in undergrad. Also, when I can pull myself away from SF4 I mess around with Flash and Photoshop.
From what I've heard from Adam and what I've seen of the Unreal SDK, I don't think it will be that difficult to come up with something pretty decent. Right now I'm trying to work up a rough sand box, where we can test the camera and movement settings.
I'm excited to help in what ever way I can.
Monday, March 2, 2009
Speed sketch...
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