Saturday, June 27, 2009
Graveyard Level
Description:
It's here in this level that our hero will face off against the ghoulish-type member of the Wild Aces. The level itself will be a large cemetery, with a mausoleum. There will be occasional opportunities for the hero to take cover behind tombstones while fighting enemies. Along the course of the level, there will be a few spots of “endurance challenges”. These areas (designated on the map) will feature points where the player will be barraged by a slew of enemies and cannot advance until he has defeated them all. There will also be divergent spots where the player can choose to go up or down hills in their path to the finish.
Mid Boss:
The mid-boss fight will consist of the player facing off against two enemies that balance off of each other. There is the large brute-ish/gorilla style character, who carries a smaller more agile chimp like creature on his back. Both of these characters are done in the style of mechanical zombies. The large enemy will shoot out large slow shots while the shorter enemy will be lunged at you for quicker attacks. Injuring the smaller zombie will cause the larger zombie to be distracted while trying to re-awaken the smaller one. It's during this time that the player will need to unload as much ammunition as possible at the larger zombie. Once the smaller zombie has come to, the same pattern will continue. Once you have killed the smaller zombie, the larger zombie will go berserk and lower is guard while charging the player. Player will need to double jump to get over him... bullets will do damage, but will not slow him down. When he has been defeated, the mausoleum will collapse and the player will move on to the next half of the level.
Boss:
The boss will be fought like a puzzle fight. When entering the last main mausoleum, the lighting will be dark, only to be lit by the lightning storm occurring outside. When attacking, you will see 4 pairs of eyes. Only one set will have a set glowing a different color. When the lightning strikes, lighting up the room, this is when you will attack. The second version of his attack is yet to be determined.
Environment:
The environment will be a graveyard setting with a giant moon in the background, along with tombstones and a mausoleum.
Asset List:
1.Various Tombstones
2.Mausoleum
3.Trees
4.graveyard gate
5.caskets
6.lamp posts (outdoor)
Reference Sheet:
Color Palette:
Unable to make meeting
Amanda
Wednesday, June 24, 2009
The Dreadnaught in the City
The town of Steamwall is one of the largest cities located in the New West. If one is seeking wealth and knowledge, they can both be found in Steamwall. Originally founded to support the building of railroads, the discovery of large amounts of gold mines has allowed this city to grow and prosper. An easy target with an abundance of wealth, it was only a matter of time before the Wild Aces would make their appearance. The Wild Aces have picked a weapon of true destruction for this job, The Dreadnaught. A fearsome site to behold, The Dreadnaught is used to place a city under siege. Its sheer size and firepower could easily overwhelm most city defenses. A common tactic used by the Aces is to let The Dreadnaught attack a town and place it under siege while continuously sending out henchmen to rob the town until there is nothing left.
Saturday, June 13, 2009
Iron Titan Update
Edited the post to make my entries look prettier.
Updated My Iron Titan Level... I'll eventually change the background to nonwhite, but I need sleep.
http://codename7up.blogspot.com/2009/05/midboss-event.html
Friday, June 12, 2009
No Meeting on Saturday June 13
hey everyone, the meeting this weekend (June 13) is canceled due to an event i am attending.
Level designers please have the rough-outs of the levels ready by next week with a short description for the mechanics of your midboss fight/event and your last boss fight as well. If you can, please post what you have on the blog so we can all take a look.
Artists, please have your work in progress for the character you are working on ready for next week. Character backgrounds and discriptions will be up this coming week.
*IMPORTIANT* I would like to have a really rough alpha ready to go for the GDC meeting in Austin on September 15-18 (that is our deadline goal). i would also like people to attend if possible, so plan your time off now and lets get to work so we can have something to show this GDC.
have a good weekend everyone and see you next weekend.
Tuesday, June 9, 2009
http://www.gamecareerguide.com/features/747/book_extract__creating_games_.php